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Unit 4 preview · 4 lessons

Run It Like a Leader

Four lessons on running the act: your players, your numbers, the big calls, your scene. Here is how every lesson opens, and the first real call you make. Pick any one lesson and play the whole thing free, no card.

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Lesson 4.1 · about 20 minutes

Bandleader for a Night

Hire the players, run the night, keep the client.

The couple booked you. Tonight three other people decide how it goes. Run the room.

Skill: Lead the Room
Lesson 4.1 Bandleader for a Night: the first call in the game, played on a phone or laptop
The first call, as you see it in the game. Your act's name goes where it says Your Act.
How it opens
4:00 to 7:15. Problems land on their own schedule, not yours. Handle them before the room notices.
Lesson 4.2 · about 20 minutes

The Scoreboard

Pick the three numbers that tell you the truth about your act.

Busy and broke at the same time? One number knew in March. Pick the three that tell you the truth about your act.

Skill: Track What Matters
Lesson 4.2 The Scoreboard: the first call in the game, played on a phone or laptop
The first call, as you see it in the game. Your act's name goes where it says Your Act.
How it opens
Read the act. Pick the three numbers you'll watch before the clock runs out.
Lesson 4.3 · about 20 minutes

The Fork in the Road

Residency, ship contract or teaching: make the big call on paper first.

A ship contract, a Thursday residency and twelve private students land the same week. Make the big call on paper first.

Skill: Make the Big Call
Lesson 4.3 The Fork in the Road: the first call in the game, played on a phone or laptop
The first call, as you see it in the game. Your act's name goes where it says Your Act.
How it opens
Name the problem. Then look for the option nobody offered.
Lesson 4.4 · about 20 minutes

Read Your Scene

The five forces in your town, and your honest strengths and gaps.

A cheaper act shows up. A bar cuts Mondays. Before you move, read the whole town.

Skill: Read Your Scene
Lesson 4.4 Read Your Scene: the first call in the game, played on a phone or laptop
The first call, as you see it in the game. Your act's name goes where it says Your Act.
How it opens
A bar town with a lot of acts and fewer nights. The clock is running. Read the clues you need, set the five dials, lock it.

Unit 4 · Run It Like a Leader

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