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Unit 5 · Lesson 5.2 · What Could Go Wrong · about 20 minutes

Musician insurance: what could go wrong at a gig

Theft, injury, rain, a lawsuit: cover the act before it happens. Lesson 5.2, What Could Go Wrong, is a game you play as your own act, for solo acts, duos and bandleaders.

Lesson 5.2 · about 20 minutes

What Could Go Wrong

Theft, injury, rain, a lawsuit: cover the act before it happens.

Theft, injury, rain, a canceled date. Decide what you'll do about each one before it happens.

Skill: Cover Your Act
Risk game, Lesson 5.2 What Could Go Wrong: the first call on a phone screen, your Act as a wedding band. You book it and hire the players. $2,400 risk budget. Three...
The first call, as you see it in the game. Your act's name goes where it says Your Act.
Your first call
Your Act as a wedding band. You book it and hire the players. $2,400 risk budget. Three people hand you advice. Whose do you take? Then you build the board yourself, against the clock.
  • AInsure the rig, get the liability coverage venues ask for, cancellation clause and deposit. Skip outdoor weddings so rain can't touch you. Mats, sub list, backup drive.
  • BCable mats and a backup drive. Everything else rides on the $2,400 fund. Paperwork waits until a venue makes you.
  • CInsure the rig, get the liability coverage venues ask for, and put rain and cancellation clauses in every contract. Mats, sub list, backup drive.

Every option is something a working player really does. Which one would you pick? The game shows you what each one costs or earns.

What you walk away with

Everything in the game is made up: the venues, the people, the money. General information, not financial, legal or tax advice.

Unit 5 · The Long Game

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Free guides for this lesson

Part of Unit 5: The Long Game in the Thriving Musicians course. Pick your free lesson.

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